![]() ![]() Intelligence: Affects timers for medication production (Stims and Radaway).Also gives a chance to make friends with enemies outside (gives experience, zero damage). Charisma: reduces the time it takes for girls to get pregnant.Endurance: affects health points (inside and outside the shelter).Perception: Increasing the chance of winning in battle.Strength: reduces the timer when operating a power plant.S.P.E.C.I.A.L - Fallout Shelter role-playing system It's okay if the acceleration fails, people will still get experience. This is not for additional resources, but to pump up the people in the room. Immediately after collecting a resource from a room, activate acceleration.This is useful especially for survival mode. If you build rooms in staggered order, roaches, rats, and fires will not spread to neighboring rooms. ![]() It also affects the degree of coolness of hiking in the wastelands, or rather on the found items there. Parameter good luck affects the chance and size of the reward for the production of water/energy/eddies, so swing L (luck) in the first place.The good ones are predominantly through lunch boxes. Simple armor and weapons for your residents are obtained in the wastelands.Don't forget to train someone for production all the time.Be sure to build production rooms on 3 fields, and training rooms on 1 cell.It is desirable to build a 1-2 cell radio as a substitute for procreation.An important note - men in the park must have charisma, the higher the better. To do this, you need to have enough water and weapons on the inhabitants of your shelter. To earn money in Fallout Shelter, use rush. ![]()
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